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2012/06/22

Magic the Gathering "Warrior Deck"

OVERVIEW - This is one of my favorite decks to use in a duel. The combination of warriors with the spells that can be wielded are often enough to knock back even the best adversary. The deck has a great mix of life gain and attacking power.


CARD LIST
Blanchwood Armor
Bramblewood Paragon (x 2)
Chameleon Colossus
Civic Wayfinder
Drove of Elves
Elvish Promenade
Essence Warden (x 3)
Forests (x 20)
Harmonize (x 3)
Jedit Ojanen of Efrava
Leaf Gilder
Lys Alana Bowmaster
Lys Alana Huntmaster
Nacatl War-Pride (x 3)
Obsidian Battle-Axe (x 4)
Overgrowth
Plated Slagwurm
Presence of Gond (x 4)
Primal Command
Recross Paths
Regeneration (x 4)
Seedguide Ash
Wirewood Elf (x 2)
Wirewood Pride

This deck originally started out as an Elf deck. The Drove of Elves is still a pretty good addition if you take a look at the Enchantment section. I love the groans my opponents give when they see an Essence Warden on the first turn. One life per creature can make nearly anyone wary of bringing a new fighter into play. Couple that with Nacatl War-Pride’s ability to bring out a copy of itself every time it attacks and you’re gaining life every attack phase.

SORCERY - The idea here is card draw and land searching. The Recross Paths pays for itself if you can do it three times. The Primal Command is just some flavor.

ENCHANTMENT - With the advent of the Essence Warden you want to give them something to do in their spare time. Use them to create many more Elf Warriors for you to count for life and defense. Regeneration will keep your bigger creatures alive as you’re gaining life and more creatures.

INSTANT - This is some late game power to give for one last push to victory.

ARTIFACT - The Battle Axe can give your strong newly summoned Jedit Ojanen an even further advantage and such is why this deck was changed to a Warrior deck from an Elf deck.

LAND - This is a case where less is more. You’ll have enough land searching and mana producing Elves to make things work.


CLOSING THOUGHTS - I would never make an unbeatable deck. I believe that Magic the Gathering is about learning to think critically and strategically and having weaknesses in a deck is all a part of the plan. Let me know in the comments if this deck works for you or if there are any changes you would make to it. I am eager to exchange ideas.
Happy Playing!

DISCLAIMER - I do not own Magic the Gathering or the rights to any of this information. All of the cards mentioned are intellectual property of Wizards of the Coast. I do not claim this deck will be successful in tournament or any other competition.

Discussion: What do you think of this deck? How would you change it?

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