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Magic the Gathering "Madness Deck"

OVERVIEW - I was never a fan of Spellshapers until Madness came into play. Madness has made the once pointless seeming ability of a Spellshaper into a double bladed weapon of destruction. The Madness deck in its purest form can waste a lot of other decks.

Big Game Hunter
Call to the Netherworld (x 4)
Dark Withering (x 4)
Deep Cavern Imp (x 2)
Fa’adiyah Seer (x 2)
Forests (x 4)
Gorgon Recluse (x 2)
Grave Scrabbler (x 2)
Greenseeker (x 2)
Jund Panorama (x 2)
Muck Drubb (x 2)
Nightshade Assassin (x 2)
Psychotic Episode (x 2)
Ridged Kusite (x 2)
Skirk Ridge Exhumer (x 2)
Sophic Centaur (x 2)
Sapseep Forest
Savage Land (x 2)
Swamps (x 15)
Trespasser il-Vec (x 2)
Urborg Syphon-Mage (x 2)

CREATURES - This amalgam of Spellshapers (or creatures requiring a discard) and creatures cast with Madness works pretty well. In the times I’ve used the deck I’ve been able to keep things flowing pretty regularly. I would not suggest using more than two Deep Cavern Imps, you do not want to push your luck. However some of these Spellshapers could be exchanged for others. The addition of green allows the black to flourish even more.

SORCERY - Neither of these spells are too expensive hard cast, but who can pass up a chance to bring a creature back from the graveyard for no cost?

INSTANT - Dark Withering provides you with creature destruction that you will probably need seeing as most of the creatures are pretty small. The largest of the creatures being 3/3 and 2/4.
LAND - I have been able to run this deck using as few as four mana. This is very helpful against land destruction decks. A rule of thumb, if you do not need the mana or do not need to reduce your hand size, you do not need to play land. If you do not hard cast any of your Madness spells you will never need more than four mana for a single spell. Of course, more mana laid leads to more Spellshapers activated.

CLOSING THOUGHTS - I would never make an unbeatable deck. I believe that Magic the Gathering is about learning to think critically and strategically and having weaknesses in a deck is all a part of the plan. Let me know in the comments if this deck works for you or if there are any changes you would make to it. I am eager to exchange ideas.

Happy Playing!

DISCLAIMER - I do not own Magic the Gathering or the rights to any of this information. All of the cards mentioned are intellectual property of Wizards of the Coast. I do not claim this deck will be successful in tournament or any other competition.

Discussion: What do you think of this deck? What changes would you make?

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