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2012/06/22

Magic the Gathering: "Liliana's Rats Deck"

OVERVIEW - Rats gnaw at the mind of your opponent and fill them with nightmares for days to come after a duel. Your opponent will be discarding cards left and right and you will be chipping away at their life total with the rats on the battlefield.


CARD LIST
Abandon Hope
Chittering Rats (x 2)
Consume Spirit
Fill with Fright
Funeral Charm (x 2)
hymn to Tourach (x 4)
hypnotic Spectre
Liliana Vess
Marrow Gnawer
Megrim (x 2)
Mind Ravel (x 2)
Nezumi Cutthroat
Nezumi Ronin
Okiba-Gang Shinobi (x 4)
Plague Rats (x 4)
Quietus Spike (x 2)
Ravenous Rats (x 3)
Skullsnatcher (x 2)
Stupor
Swamps (x 24)
Wound Reflection

CREATURES - This is a special mix of creatures that will make your opponent discard and kill them all at the same time. Your Marrow Gnawer will allow for nearly infinite rats which can be helpful at the end of the game. One may consider removing the Plague Rats, the Nezumi Cutthroat, the Nezumi Ronin and the Skullsnatcher cards in favor of eight Relentless Rats.

SORCERY - Hymn to Tourach is the best discard spell I’ve ever seen. Thus why there are four of them. One may consider trading Abandon Hope for another Consume Spirit, since this is a mono black deck you’ll have no problem taking a lot of life from your opponent.

ENCHANTMENT - If you catch a Megrim early swiftly followed by a Wound Reflection, your opposition will go down fast. You might consider trading the Wound Reflection for another Relentless Rats if you choose to go that direction.

INSTANT - This is a good addition for its discard properties or for the potential of small creature destruction.

ARTIFACT - Quietus Spike is one of my favorite cards in the game just for its ability to drain your opponent’s life and the deathtouch against your opponent’s creatures.

PLANESWALKER - Liliana Vess’ plus ability is the one you’ll use most often, but eventually, you’ll be able to drag all of the creatures you made your opponent discard out and put them into play under your control. Any rats you had that had discard abilities will also enact their abilities again.

LAND - You may want to consider paring the land down to 20 or 22 and adding more rats or other creatures that will cause some other kind of discomfort to your opponent.

CLOSING THOUGHTS - I would never make an unbeatable deck. I believe that Magic the Gathering is about learning to think critically and strategically and having weaknesses in a deck is all a part of the plan. Let me know in the comments if this deck works for you or if there are any changes you would make to it. I am eager to exchange ideas.

Happy Playing!

DISCLAIMER - I do not own Magic the Gathering or the rights to any of this information. All of the cards mentioned are intellectual property of Wizards of the Coast. I do not claim this deck will be successful in tournament or any other competition.

Discussion: What do you think of this deck? What would you do to change it?

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