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Magic the Gathering "Treefolk Deck"

OVERVIEW - With the power of treefolk behind it, Teneb the Harvester swings into action with the opportunity to steal any creature that gets destroyed in play. This is a quintessential beat down deck. With the support of creature destruction to pave the way, your creatures should have little problem trouncing whoever stands in their way.


Assassinate (x 2)
Congregation at Dawn (x 2)
Deadwood Treefolk (x 2)
Disembowel (x 2)
Far Wanderings
Fendeep Summoner (x 2)
Forests (x 12)
Gaze of the Gorgon (x 2)
Golgari Guildmage (x 2)
Golgari Signet (x 2)

Hunting Wilds
Indomitable Ancients
Journey of Discovery
Kami of Old Stone
Plains (x 4)

Predatory Focus

Putrefy (x 2)

Scarwood Treefolk (x 4)
Seedguide Ash
Souls of the Faultless
Swamps (x 8)
Teneb, the Harvester
Treefolk Harbinger

Vigor Mortis (x 2)
Witch’s Mist (x 2)

CREATURES - The creatures here provide a good defense while your bigger fighters are out destroying their opposition. Indomitable Ancients and Kami of Old Stone can handle most threats on their own, but the Souls of the Faultless has sort of a reverse lifelink ability that shouldn’t be ignored. Also keep in mind the Fendeep Summoner which basically makes two of your Swamps into 3/5 Treefolk for added beat down capability.

SORCERY - Predatory Focus can win a game if played at the right time allowing your creatures to deal all of their attack damage directly to your opposition. Assassinate can take care of some of the peskier creatures your opponent controls. For the most part you will be able to get enough land to play even your highest cost spell, Teneb, the Harvester.

ENCHANTMENT - Here is some more creature destruction. If your Indomitable Ancient didn’t take out the Giant by itself, pay for it to die with the Witch’s Mist.

INSTANT - Here is even more creature destruction. With the addition of Putrefy you can even take out artifacts.

ARTIFACT - Golgari Signet is included for your necessary mana addition.

LAND - This is basically a two color deck with a peppering of a third color. With the land searching spells in the deck, there should be no problem in getting enough mana to call up the Plains for the white spells.

CLOSING THOUGHTS - I would never make an unbeatable deck. I believe that Magic the Gathering is about learning to think critically and strategically and having weaknesses in a deck is all a part of the plan. Let me know in the comments if this deck works for you or if there are any changes you would make to it. I am eager to exchange ideas.

Happy Playing!

DISCLAIMER - I do not own Magic the Gathering or the rights to any of this information. All of the cards mentioned are intellectual property of Wizards of the Coast. I do not claim this deck will be successful in tournament or any other competition.

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